Process notes, world-building, and dispatches from the making of the universe.
LATEST DISPATCHANNOUNCEMENT1 May 2026
It Begins: Cambion and the Official Soundtrack Are Out Now
Twenty years is a long time to carry a world inside your head. That changes today. Cambion — Book One of the Book of Thoth Saga — is out now, and the official soundtrack album is out alongside it.
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Twenty years is a long time to carry a world inside your head.
Twenty years of scrawled notes, of characters who lived as ideas on scraps of paper, of a mythology that kept expanding in ways I hadn't planned for. Twenty years of a universe that existed in full — cosmology, bloodlines, relics, prophecy, the whole architecture of it — with nowhere yet to go.
That changes today.
Cambion — Book One of the Book of Thoth Saga — is out now. And it brought company: the official soundtrack album releases alongside it, eleven tracks written and produced to mirror the emotional and narrative arc of the novel, track by track.
This is the beginning of something I've been building toward for a very long time. I want to tell you what it is, what it sounds like, and where to find it.
The Book
Cambion is a dark supernatural thriller set in the moorland and mill towns of Derbyshire. The novel follows Robert, a young man whose life is suspended between two worlds he doesn't yet fully understand, and the people drawn into orbit around him: Ben, who knows more than he says; Declan, who operates in the space between authority and shadow; and others whose significance will only deepen as the saga unfolds.
At its core, Cambion is about inheritance — the things passed down through blood, through ancient agreements, through choices made long before you were born. It's about what you are before you know what you are. And it's about the slow, terrible clarity of understanding that the world runs on rules no one bothered to tell you about.
The Book of Thoth Saga is built on two decades of world-building, and Cambion is its opening statement. The mythology is deep, but the story is intimate. You don't need to know the cosmology before you turn the first page — but by the time you finish, you'll want to.
The Cambion soundtrack isn't background music. It was conceived as a parallel text — eleven tracks that map directly onto the emotional landscape of the novel, written and produced to stand alone as an album and to mean something more if you've read the book.
Every track was written from a character's position. The album has a sequence with intention behind it: where it starts, where it breaks, where it arrives. I won't say more than that here, because the listening experience is its own thing and I don't want to pre-empt it.
What I will say is that making it was one of the most satisfying creative decisions I've ever made. The novel and the album exist in the same world, breathing the same air. If you've ever wanted to hear what a fictional universe sounds like from the inside, this is the closest I can offer.
For readers who want to go deeper — into the lore, the characters, the history of the universe behind the story — the Aethereal Stories Archive is live and growing. The Character Codex, the Great Eras timeline, the organisation and relic pages: all of it is there, and all of it is built to canon.
Be aware: the Archive contains spoilers for Cambion, which I have done my best to hide behind clickable walls. Still, if you're mid-read, I'd recommend finishing the book first.
A Note Before You Go
Independent publishing is a strange and particular thing. There's no marketing team, no publicist, no promotional budget — there's the work, and there's whether people find it and care about it. Word of mouth is genuinely the mechanism that makes or breaks something like this.
If Cambion is the kind of book you think someone you know would love — dark fiction, supernatural mythology, character-driven storytelling with weight to it — please tell them about it. Share the link. Leave a review when you've read it. These things matter more than I can neatly express.
Twenty years of carrying this. I hope you find something in it worth carrying too.
✦
WORLDBUILDING2 May 2026
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The Seven: Authority in the Dark
In most traditions, power in the dark places of the world is imagined as chaos — formless, ambient, undifferentiated. The mythology of the Aethereal Stories universe is not built on that model. In this universe, darkness has a structure. It has a hierarchy. It has names.
Every mythology has a mechanism of power. In most traditions, power in the dark places of the world is imagined as chaos — an undifferentiated malevolence pressing at the edges of human experience, formless and ambient. The mythology of the Aethereal Stories universe is not built on that model.
In this universe, darkness has a structure. It has a hierarchy. It has names.
And at the summit of that hierarchy, at least from the perspective of any world beneath them, stand the Seven.
The Shape of the Dark
To understand the Seven, you have to understand the cosmology they inhabit.
The foundation of the Aethereal Stories universe is Infinity — not a place, but a condition. Within Infinity exist two living dimensions: Light and Dark. Each is whole and ancient in itself. Each, by itself, persists.
But when they come together, something else becomes possible. A universe is born from that union — not from one dimension conquering or supplanting the other, but from the space where two become one. Everything that exists, exists within that convergence. The world of Cambion, the people in it, the forces moving through it — all of it is the product of Light and Dark in union, held inside the space their meeting created.
The Seven exist within that universe — as everything does. They are not simply powerful entities who happen to be demonic. They are an institution — a structure of authority that has endured across the Great Eras of existence. To call them a council understates the formality of what they represent. To call them rulers undersells how much they predate the things they rule over.
What the Seven Are
Their origin is bound to one of the defining events in the mythology of the Aethereal Stories universe: the fall of the angels. In the aftermath of that fall, Hell required governance. What emerged was, in its original form, something that might almost be called orderly — a ruling class, seven in number, constituted as a democratic committee. Lucifer himself stood at its head. The structure had procedure, representation, a logic of shared authority.
That is not what the Seven are now.
What began as governance has evolved across the Great Eras into something that resists easy categorisation — something greater in reach and more insidious in method than a ruling council was ever intended to be. The democratic form that once gave the Seven their legitimacy has not been abolished so much as quietly hollowed out, its shape preserved while its substance transformed into something else entirely. They remain seven, but the institution that label describes today is not the one that was founded in the wake of the fall.
That gap — between what the Seven were and what they have become — is one of the things the Book of Thoth Saga is interested in. Power that evolves in the dark, over timescales too long for any single witness to track, tends to become unrecognisable to itself. The Seven are no exception.
What They Are Not
This is worth stating directly, because mythology invites conflation: the Seven are not the whole of demonic existence, and not every entity of dark origin answers to them.
The universe is vast, and not every entity of demonic nature answers to the Seven. There are beings — old, capable, and operating with their own intentions — who exist without falling under the Seven's direct authority. Some function as instruments: acting in the world on behalf of larger designs without being structurally subordinate in the way lesser demons are. Others simply occupy a different relation to the hierarchy — ancient enough, or sovereign enough in their own right, to exist at the margins of the Seven's institutional reach.
Understanding this distinction matters as the saga unfolds. Not every dark force encountered in the Book of Thoth Saga or across wider Aethereal Stories universe is acting on behalf of the Seven. The universe is not that tidy.
The Seven and the Human World
The Seven do not typically act in the human world in ways that are visible or legible to the people caught up in events. Their influence is structural — it moves through agents, through agreements made across centuries, through the terms of ancient arrangements that bind individuals long before those individuals are born.
This is one of the defining characteristics of how power operates in the Book of Thoth Saga: the most significant forces shaping events are rarely the most visible ones. The characters who carry the weight of the story are not doing so because the Seven are watching them specifically. They are doing so because the agreements and conditions the Seven established — across timescales human experience can barely conceptualise — have narrowed down to this particular set of people, in this particular place, at this particular moment.
Derbyshire in the early 2000s is not an obvious seat of cosmic power. That is, in part, the point.
A Hierarchy Revealed Across a Saga
The Archive pages for individual members of the Seven will expand as the Book of Thoth Saga progresses. Cambion introduces the architecture of what the Seven are and what they represent — but the full picture of who they are individually, what distinguishes each from the others, and what their specific interests are in the events of the saga will unfold across Books Two and beyond.
What Cambion establishes is the ground condition: that the world runs on structures most of its inhabitants cannot see, that those structures are ancient and intentional, and that the people at the centre of this story are caught inside something whose full dimensions they are only beginning to perceive.
The Seven are part of what makes that true. They are not the story. They are the architecture the story is built inside.
Explore the Aethereal Stories Archive for more on the cosmology, the Great Eras, and the characters of the Book of Thoth Saga. Spoilers for Cambion throughout.
WRITING PROCESS19 April 2026
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The Enemy Takes a Face
The Long Dawn is nearly halfway through its first draft. This week the answer arrived — the main antagonist is one of the Seven. Every quiet anomaly Eliana has been cataloguing stops being an archaeological curiosity. It becomes evidence.
For most of the last year I have been writing The Long Dawn with a diffuse enemy — a pressure rather than a person. Something wrong in the ground the dig was uncovering. A pattern in the historical record that did not quite add up. That is the right shape for the book's opening. Eliana Haddad does not yet know what she is looking at, and neither is the reader meant to. But at some point the thing at the centre of a book has to have a face. Or, more accurately, a will. And for months I had been avoiding the question of whose.
This week the answer arrived. The main antagonist of The Long Dawn is one of the Seven. Which one, and why here, and why now, will unfold across the back half of the book and the revision passes after it. What matters at this stage is that the decision changes what the first half has been doing. Every quiet anomaly Eliana has been cataloguing stops being an archaeological curiosity. It becomes evidence. The opening arc, which had been functioning as a mystery, now also functions as the patient setup of an adversary who has been in the room the whole time.
That is the kind of discovery pass two is built for. The wound / want / fear / loyalty sheets for every major character will now include one more variable — proximity to an entity older than any of them — and several scenes I thought were doing their job will need to do one more. It is more work. It is also, finally, the book I have been trying to write.
The Archive continues in parallel. Slower than the writing, because every entry is a small act of research in its own right — reading through the manuscript for the exact detail, working out what the page should say, deciding where it lives in the folder structure, building the infobox, running the cross-links against every other page so that a stub becomes a wikilink at the right moment and not before.
This week: six new location pages, one organisation, one event, and a line drawn around a group of entities that has now quietly become the centre of gravity for more than one book. None of which was pure writing. All of which was necessary.
The honest picture is one person doing every layer of it. Drafting the books. Writing the Archive entries. Building the PHP templates they sit inside. Generating the cover images. Deciding what belongs where and why. There is no wiki team, no research assistant, no editor going through the Codex checking that an eye colour matches across three hundred pages of canon. It is all the same pair of hands, in the same twenty-four hours, with the writing always taking priority because without the books there is nothing to archive.
So the Archive grows in pulses. One week: a run of new location entries and the corresponding stubs converted to live pages. Another week: nothing visible on the site at all, while something structural underneath gets sorted out so the next wave can go in cleanly. The surface tells you only half of what the week has actually been.
It is time-consuming. It is also the right way round. The universe was always connected. The infrastructure is catching up to the truth, one layer at a time.
WRITING PROCESS16 April 2026
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Five Passes
The first draft of Cambion existed in one form or another for most of twenty years. The book that launches on 1 May exists because of five specific passes through it, each one doing a job the previous one made possible.
The first draft of Cambion existed in one form or another for most of twenty years. The book that launches on 1 May exists because of five specific passes through it, each one doing a job the previous one made possible. Together they are how a manuscript stops being a thing in one head and starts being a thing someone else can read.
The sequence was not designed. It emerged. By the time Cambion was finished, the passes had settled into an order that felt inevitable, and I wrote the same structure into the revision guides for The Long Dawn and Englaland. Five passes, always in the same sequence, because each one depends on the one before it having already done its work.
Pass one — arc structure. The brutal one. Three arcs. Each stated in one line: this arc starts when X, turns when Y, ends when Z. Anything that does not move a chapter from start → turn → end gets cut or merged. Pass one is where you lose thousands of words. It does not feel good. It feels like killing people you know.
Pass two — character and motivation. With the shape right, you go in for the people. Every major character gets a wound / want / fear / loyalty / conflict sheet. For Cambion there are five — Robert, Toby, Ben, Daniel, Declan — each mapped to a figure from Beowulf and one of the Seven Deadly Sins.
Pass three — pacing and repetition. List the repetitive beats. Pick the strongest version of each. Demote the rest to a line or to subtext. This is also the pass where you check the enemy has a face, where magic has a cost, and where the ending earns its atmosphere rather than just describing it.
Pass four — density and cognitive load. The slowest pass. Paragraph by paragraph. Every paragraph is doing one job or several. If it is doing three or four at once, it gets split or redistributed. Keep the one or two best images. Cut the third metaphor that restates the feeling. The reader needs to breathe.
Pass five — continuity and polish. Line by line, in British English, at publication standard. Chekhov's guns. Character ages and seasons and eye colours. The final pass through the prose for rhythm, for verbs that carry their own weight without needing adverbs.
After five passes the book is done. Not perfect — that is a different word, and one I have stopped using — but finished in the sense that the next change would not make it better, only different.
The thing nobody tells you about revision is that it is where the writing actually happens. The first draft is just getting the material out of your head and onto a page where you can see it. Every pass after that is where it becomes a book.
ARCHIVE UPDATE13 April 2026
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The Archive Begins to Exist
For most of the last twenty years, the world of Aethereal Stories has existed in notebooks, document folders, and the back of one head. This week it started to exist somewhere else: on the site.
For most of the last twenty years, the world of Aethereal Stories has existed in notebooks, document folders, and the back of one head. This week it started to exist somewhere else: on the site.
The Archive is the wiki layer — Cosmology, the Great Eras, the Character Codex, Relics and Artefacts. The idea has been there from the beginning. Getting it into a form someone else can walk through is a different problem. Page templates, relative paths, the grammar of how a location entry differs from a character entry, what a stub page looks like before it becomes a live one. Slow work. More structural than creative. But every entry that goes up is another foothold the universe can hang off.
Readers — eventually — will be able to follow a thread from Cambion through the Codex to a character two novels out who has not even been written yet.
Meanwhile, The Long Dawn has crossed into editing. The first arc is drafted. That means Eliana Haddad can stop being built and start being refined. The next pass is line-level: rhythm, compression, where the prose is carrying weight and where it is only describing it.
Two projects moving at once. That is unusual for a solo operation. It will not last — one of them will pull focus soon. But for now, both are alive on the desk.
ANNOUNCEMENT29 March 2026
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Welcome to The Chronicle
This is where the work behind the work gets written about. Not the finished novels. Not the mythology as system. This is the other thing: the process that produces both.
This is where the work behind the work gets written about.
Not the finished novels — those go in the Stories. Not the mythology as system — that goes in the Archive. This is the other thing: the process that produces both. What the writing felt like that week. What a piece of music became before it became a soundtrack. Which character stopped behaving and had to be rebuilt. Which corner of the universe finally made sense after years of not quite working.
Expect it to be uneven. Some entries will be short. Some will go deep on a single decision. Some will be about Cambion because Cambion is what launches on 1 May. Others will be about The Long Dawn, Englaland, or one of the four other books drafted and waiting in the wings. Occasionally the subject will be a piece of music, or an entry in the Archive, or a choice about how the universe fits together.
One voice. One hand. Twenty years of material, finally coming out.