Process notes, world-building, and dispatches from the making of the universe.
LATEST DISPATCHWORLDBUILDING17 June 2026
The Two Maps of Derbyshire
The supernatural geography of the Book of Thoth Saga was never invented. I started with the real county — the limestone and the gritstone, the bottomless holes, the caves men once named after the Devil — and read the layer that was already there. The land did the work first.
READ FULL DISPATCHClick to expand ↓
People assume the supernatural geography of the Book of Thoth Saga is invented. It isn't. I didn't draw a fantasy map and bolt it onto a real county. I started with the real county — the actual geology, the actual folklore, the names already carved into the Ordnance Survey — and I read the supernatural layer that was already there.
Derbyshire makes that easy. The Peak District is one of the few places in England where the land itself is already arguing about light and dark.
The Spine: White Peak, Dark Peak
Drive north out of Ashbourne and the rock changes under you. The southern Peak is the White Peak — pale Carboniferous limestone, dry valleys, the bright stuff that was once a tropical seabed. Ringing it, and rising above it, is the Dark Peak: black millstone grit, peat, the brooding gritstone edges that hang over the moors like a held breath.
That isn't a metaphor I imposed. That's the actual map. Two materials, light and dark, one wrapped inside the other, and every road in the county crosses the seam between them.
The saga's cosmology is built on exactly that shape. Infinity holds two living dimensions — Aetherius, the light, and Pandemonius, the dark — and nothing exists except where the two of them meet. I did not have to invent a landscape to express that idea. I had to drive forty minutes. The White Peak and the Dark Peak are the same cosmology written in stone, and Hope's End sits precisely on the line where they touch.
The Thresholds Were Already Named
Here is the thing about Derbyshire that does half the work for you: the people who lived here already believed the ground was thin.
Peak Cavern, the great mouth in the cliff below Castleton, was called the Devil's Arse for centuries — only renamed something politer when Victoria came to visit. Up on the limestone plateau, Eldon Hole is a black slot in a field that the old accounts swore was bottomless, a shaft straight into the underworld; men were lowered into it on ropes to see what the dark would give back. Mam Tor, the hill above them both, is the Shivering Mountain — forever sloughing its own face off in slow landslides, a mountain that will not hold still.
I don't have to convince a reader that there are doorways under Derbyshire. The Victorians named one after Satan. My only job is to decide which of the real openings the saga uses, and to be disciplined about it — because the supernatural layer only works if it obeys the real one.
That's the rule. A threshold in the saga can only sit where the actual rock allows a threshold. You cannot put a gate to Pandemonius in the middle of a gritstone moor where there's no cave, no shaft, no fault. The limestone country is riddled with caverns and swallets and bottomless holes; the gritstone is sealed and heavy and blind. So the geography decides where the supernatural can break through. The land constrains the saga, never the other way round.
The Marked Places
Some sites don't just suggest the supernatural — they preserve a record of it.
At Creswell Crags, on the county's eastern edge, are the oldest known artworks in Britain, scratched into cave walls in the Ice Age. And in those same caves, carved by much later hands, is one of the largest concentrations of apotropaic marks — witch-marks, ritual protection scored into the rock to keep something out — ever found in the country. People stood in that gorge across thousands of years and felt the need to defend themselves against what they believed lived in the dark. That's not a setting I have to dress. That's a setting that comes pre-haunted.
Eyam does the same work in a different key. The plague village that sealed its own borders in 1665 and let itself die rather than carry the contagion out — a true story of a community choosing containment over survival — sits twenty minutes from my fictional town. Arbor Low, the recumbent circle they call the Stonehenge of the North, lies fallen on its plateau with every stone on its back, and nobody is certain whether they ever stood at all. The Nine Ladies on Stanton Moor are women turned to stone for dancing on the sabbath. Just over the Staffordshire line, Lud's Church is a green chasm so deep and cold the seasons barely reach the bottom of it.
I didn't write any of that. I inherited it. The supernatural layer of the saga is, more than anything, an act of reading what Derbyshire has already been telling people for ten thousand years.
Why Hope's End, and Not a Made-Up Town
Robert Knight is a cambion — half-human, half-demon, carrying the essence of Pride — and he had to be born somewhere the cosmology could physically express itself. That's why he comes from Hope's End, and why Hope's End sits where it does: on the real bones of the Hope Valley, on the seam between the white rock and the black.
The name is the tell. There is a real village called Hope in that valley, in the shadow of Mam Tor and the cement works and the long whaleback of Win Hill. I bent it half a degree. Hope's End is Hope with the floor taken out — the same valley, the same light, the same weather coming down off Kinder, but with the supernatural layer switched on underneath it.
That's the whole method, and it's why I keep the two maps locked together so tightly. My in-world researcher, Declan Marsden, has all sorts of theories about what the Token is and where the thresholds lead — and the saga is careful never to confirm them, because the land never confirms anything either. Derbyshire doesn't explain Eldon Hole. It just lets you stand at the edge and look down.
If you want to feel the saga, you can. Drive to Castleton. Stand at the mouth of the Devil's Arse. The book only asks you to believe that the dark at the back of it goes a little further than the guidebooks say.
✦
WRITING PROCESS27 May 2026
Read Dispatch ↓
The Storm Came First
People sometimes ask why Cambion opens in the mid-'90s. The answer isn't aesthetic. It isn't nostalgia. It is, in the end, about a single night in October 1987, and what the lore did with it.
People sometimes ask why Cambion opens in the mid-'90s. The answer isn't aesthetic. It isn't nostalgia. It is, in the end, about a single night.
It's about the storm.
On the night of the 15th of October 1987, a low-pressure system moved up from the Bay of Biscay and did what the Met Office had said it wouldn't. By the small hours of the 16th it was tearing across southern England with hurricane-force winds. Eighteen people died. Around fifteen million trees came down. The lights went out across counties. Power lines snapped. Whole woodlands were flattened in a single night. It is still, in the British meteorological record, the storm. The one nobody saw coming.
That night is where the universe begins.
A child was born under that cover. In the world of the book, the storm wasn't weather. It was a curtain — the only night in a generation when something could happen across southern England and be swallowed inside the noise of the wind. Trees uprooting. Houses going dark. Roads closed. Emergency lines overwhelmed. If you needed a birth not to be noticed, there has never been a better night to arrange one.
That was Robert Knight's first night alive.
From there, the lore did the rest. Cambion canon turns on the seventh year. What Robert is cannot be deferred. The seventh year is a fixed point — non-negotiable, structural, the hinge the early chapters have to turn on. The story cannot open with him as an adult, working back to it. The story has to open close to it, with him still a child.
Which means: born in '87, story in the mid-'90s. I didn't choose the decade. The decade was consequent. The storm decided when the universe began. The lore decided how soon after he had to be on the page. The calendar did the arithmetic. The setting wasn't an aesthetic decision. It was a structural one. Every other choice the book makes about its world — the cars, the houses, the technology in the background, the rhythm of a child's life in the years it covers — falls out of the storm and the seventh year.
There is one coincidence in this, which I will name because it is relevant, and then leave alone.
I was born in 1987 myself.
That isn't why Robert was. The storm did that, and the lore. But it does mean the decade Robert grows up in is not a decade I researched. It is one I remember. The brown corduroy. The Saturday morning television. The way a playground sounded. The wallpaper. The shape of the cars. This was a world that hadn't yet been online.
You can fake a lot in fiction. You cannot fake the texture of a decade you weren't in. I think that texture is part of why Cambion feels the way it feels.
So that is the answer to the question. Why the '90s? Because the storm came first, and the lore came after it, and the calendar settled the rest.
Robert Knight was born on the night of the great storm because the great storm was the night to be born. Everything in the Aethereal Stories universe stands on that one fact.
The storm came first.
WORLDBUILDING8 May 2026
Read Dispatch ↓
What Is a Cambion?
The word is older than you think, and it used to mean something else. Before it described the half-demon children of dark mythology, it meant an impostor — a changeling left in a crib while the real child was taken. That original meaning is where the mythology begins to get strange.
The word is older than you think, and it used to mean something else.
Cambion comes from the Late Latin cambiare — to exchange — and ultimately from the Celtic root kamb, meaning crooked, or to exchange. In its earliest documented uses, the word had nothing to do with demon parentage. A cambion was a changeling: a demonic impostor substituted for a human baby. The creature left in the crib while the real child was taken. The thing wearing a human shape that was not, and had never been, the child it appeared to be.
That original meaning matters, because it is where the mythology begins to get strange.
The Problem of Demon Reproduction
The question of whether demons could father children occupied medieval theologians with an intensity that, from a modern vantage point, looks almost comic. Almost. The Malleus Maleficarum — the Hammer of Witches, published in 1487 and still the most widely referenced compendium of demonology in the Western tradition — addressed the problem directly, and its conclusion was unambiguous: demons cannot reproduce. They have no living bodies. Life proceeds from the soul; demons, whatever else they are, cannot bestow soul on assumed flesh. Therefore they cannot beget or bear.
And yet the children existed. In the records, in the folklore, in the written testimonies of bishops and witch-hunters and theologians across three centuries. Something was producing them.
The Malleus provided an answer. A succubus — a demon in female form — would have sexual relations with a human male and acquire his seed. She would then pass this to an incubus, the male demonic counterpart, who would corrupt and strengthen it before transferring it to a human woman, who would then carry the child to term. The child born of this process was technically of human genetic stock — conceived from human parents, gestated in a human womb — and yet the Malleus argued at considerable length that the demonic corruption introduced in the transfer was sufficient to produce something other than a human child.
It was a theologically elaborate solution to a logistically implausible problem. The medieval Church needed an explanation that preserved the impossibility of demon reproduction while still accounting for what was clearly happening in the world. The relay mechanism was the best they could manage.
The Seven Years
Regardless of how a cambion was conceived, the tradition agreed on what the first years of its life looked like.
The cambion is born with no pulse and no breath. It appears stillborn. A normal infant cries immediately; the cambion is silent. A normal infant breathes; the cambion does not. A normal infant, held to the cheek, offers warmth; the cambion is cold. To every external indicator, it is a dead thing in a living body — and this continues for seven years.
The specific period of seven years entered the tradition through a combination of accident and misreading. Pierre de Lancre, a French witch-hunter writing in 1612, cited Martin Luther's Table Talks as his source for the seven-year limit. Luther had actually said changelings lived eighteen or nineteen years. De Lancre's version — seven years — was a misreading that passed into the Dictionnaire Infernal in 1818 and from there into the canonical tradition. An error became doctrine. Seven years of silence, then the dormancy ends, and the cambion becomes something else.
What that something else looked like depended on which tradition you consulted. The Dictionnaire Infernal described hideous children. William of Auvergne, writing in the 13th century, described cambiones as perpetually wailing, thin, insatiable — requiring four wet nurses and never satisfied. A story circulating through de Lancre tells of a beggar who carried a small boy with him; the child was so heavy that a horse nearly sank attempting to carry him. Later the beggar confessed the child was a demon.
But the tradition also contained a competing image: the cambion as supernaturally beautiful. Cunning. Able to persuade even the most strong-willed individual without apparent effort. The two portraits — the hideous and the angelically attractive — have coexisted in the mythology since its earliest written form, and neither has quite displaced the other.
The Famous Cases
The most extensively documented cambion in the Western literary tradition is Merlin.
Robert de Boron's 12th century poem Merlin provides the origin story that the later Arthurian tradition would build on: in the aftermath of Christ's harrowing of Hell, a council of demons determines to create a counter-force, a being of demonic origin powerful enough to undo the redemptive work of the Incarnation. Their instrument is an incubus, their target a mortal woman. The child conceived from the union would be the Antichrist — or would have been, had the mother not immediately sought baptism, which neutralised the demonic purpose without diminishing the demonic power. Merlin was left with something genuinely strange: knowledge of the past from his father, knowledge of the future from God. Two incompatible inheritances, neither cancelled by the other. He worked for the side of light with tools that had been forged in the dark, and the later Arthurian tradition never quite decided what to make of that.
The second great cambion of the medieval tradition is less well known now, but was widely circulated in its time: Robert the Devil, adapted in Middle English as Sir Gowther, composed around 1400. The story follows a nobleman's son who grows up without knowing the truth of his parentage — fathered by a demon on a woman deceived about who she was with — and who lives his early years in correspondingly violent confusion, burning nunneries, attacking the clergy, preying on those his chivalric code was meant to protect. When an old earl finally tells him he is a devil's son, and his mother confirms it, Gowther's response is immediate: he goes to Rome and demands penance. The Pope's sentence — eat only food taken from a dog's mouth and speak no word until a sign tells you your penance is done — he keeps for seven years. By the end of the poem, the demon's son has become a figure venerated as a saint.
Sir Gowther explicitly calls its protagonist "Merlin's half brother." They share a demonic father. The poem opens with a discussion of the kinds of demons that inhabit the world and the one specifically that "begat Merlin and more."
What both figures embody is the question the cambion tradition keeps returning to, regardless of the century in which it is being told: is what you are determined by what you were born from, or by what you choose to do with it? The medieval answer was that even a devil's child could be redeemed — which was, for a medieval audience, a genuinely radical claim.
What the Aethereal Stories Universe Takes From This
The mythology of Cambion is faithful to the tradition in its essentials.
A cambion in this universe is half human, half demon. From the outside, completely indistinguishable from any other human being — no physical marker, no visible difference, nothing that would identify them to a stranger on a street or a teacher in a classroom. The seven years of dormancy is preserved exactly as the tradition describes it: no pulse, no breath, the appearance of something dead in a living body, until the threshold passes and the dormancy ends.
After seven years, the cambion becomes fully active, fully present, and begins to develop into its abilities. This is where the Aethereal Stories universe departs from the medieval tradition, which tended to assign cambions a single, consistent nature. In this universe, the abilities that emerge after the dormancy are not uniform. Two cambions are not the same. One might develop a capacity for perception that goes well beyond human range. Another might find that their presence alone exerts an influence on the people around them. Another might have a relationship with the physical world that operates by different rules than those which apply to ordinary matter. There is typically a dominant ability, but the cambion is not limited to it. The range is wide. The combinations are unpredictable.
They are, in this sense, less like a fixed category and more like a spectrum — each individual expression of the same fundamental nature producing something distinct.
The Limit of the Word
Cambion names something real when applied to Robert. He is half human, half demon. The dormancy period was there. The abilities are there. The word is accurate as far as it goes.
It does not go all the way.
Robert's mother was a cambion. His grandmother before her. His uncles. The bloodline has been running long before Robert was born, and the demonological tradition was built entirely around first-generation cases — human mother, demonic father, one generation of the hybrid. It has no model for what happens when the bloodline deepens. When the cambion nature concentrates across generations. When what is being inherited is not just a demonic origin but a lineage of it.
The mythology becomes unreliable where Robert is concerned. The word is true. It is also insufficient. What Robert actually is, the Book of Thoth Saga is in the process of finding out.
Explore the Aethereal Stories Archive for more on the lore behind Cambion, including the Character Codex and the cosmological structures that shape the Book of Thoth Saga. Spoilers throughout.
ANNOUNCEMENT1 May 2026
Read Dispatch ↓
It Begins: Cambion and the Official Soundtrack Are Out Now
Twenty years is a long time to carry a world inside your head. That changes today. Cambion — Book One of the Book of Thoth Saga — is out now, and the official soundtrack album is out alongside it.
Twenty years is a long time to carry a world inside your head.
Twenty years of scrawled notes, of characters who lived as ideas on scraps of paper, of a mythology that kept expanding in ways I hadn't planned for. Twenty years of a universe that existed in full — cosmology, bloodlines, relics, prophecy, the whole architecture of it — with nowhere yet to go.
That changes today.
Cambion — Book One of the Book of Thoth Saga — is out now. And it brought company: the official soundtrack album releases alongside it, eleven tracks written and produced to mirror the emotional and narrative arc of the novel, track by track.
This is the beginning of something I've been building toward for a very long time. I want to tell you what it is, what it sounds like, and where to find it.
The Book
Cambion is a dark supernatural thriller set in the moorland and mill towns of Derbyshire. The novel follows Robert, a young man whose life is suspended between two worlds he doesn't yet fully understand, and the people drawn into orbit around him: Ben, who knows more than he says; Declan, who operates in the space between authority and shadow; and others whose significance will only deepen as the saga unfolds.
At its core, Cambion is about inheritance — the things passed down through blood, through ancient agreements, through choices made long before you were born. It's about what you are before you know what you are. And it's about the slow, terrible clarity of understanding that the world runs on rules no one bothered to tell you about.
The Book of Thoth Saga is built on two decades of world-building, and Cambion is its opening statement. The mythology is deep, but the story is intimate. You don't need to know the cosmology before you turn the first page — but by the time you finish, you'll want to.
The Cambion soundtrack isn't background music. It was conceived as a parallel text — eleven tracks that map directly onto the emotional landscape of the novel, written and produced to stand alone as an album and to mean something more if you've read the book.
Every track was written from a character's position. The album has a sequence with intention behind it: where it starts, where it breaks, where it arrives. I won't say more than that here, because the listening experience is its own thing and I don't want to pre-empt it.
What I will say is that making it was one of the most satisfying creative decisions I've ever made. The novel and the album exist in the same world, breathing the same air. If you've ever wanted to hear what a fictional universe sounds like from the inside, this is the closest I can offer.
For readers who want to go deeper — into the lore, the characters, the history of the universe behind the story — the Aethereal Stories Archive is live and growing. The Character Codex, the Great Eras timeline, the organisation and relic pages: all of it is there, and all of it is built to canon.
Be aware: the Archive contains spoilers for Cambion, which I have done my best to hide behind clickable walls. Still, if you're mid-read, I'd recommend finishing the book first.
A Note Before You Go
Independent publishing is a strange and particular thing. There's no marketing team, no publicist, no promotional budget — there's the work, and there's whether people find it and care about it. Word of mouth is genuinely the mechanism that makes or breaks something like this.
If Cambion is the kind of book you think someone you know would love — dark fiction, supernatural mythology, character-driven storytelling with weight to it — please tell them about it. Share the link. Leave a review when you've read it. These things matter more than I can neatly express.
Twenty years of carrying this. I hope you find something in it worth carrying too.
WORLDBUILDING2 May 2026
Read Dispatch ↓
The Seven: Authority in the Dark
In most traditions, power in the dark places of the world is imagined as chaos — formless, ambient, undifferentiated. The mythology of the Aethereal Stories universe is not built on that model. In this universe, darkness has a structure. It has a hierarchy. It has names.
Every mythology has a mechanism of power. In most traditions, power in the dark places of the world is imagined as chaos — an undifferentiated malevolence pressing at the edges of human experience, formless and ambient. The mythology of the Aethereal Stories universe is not built on that model.
In this universe, darkness has a structure. It has a hierarchy. It has names.
And at the summit of that hierarchy, at least from the perspective of any world beneath them, stand the Seven.
The Shape of the Dark
To understand the Seven, you have to understand the cosmology they inhabit.
The foundation of the Aethereal Stories universe is Infinity — not a place, but a condition. Within Infinity exist two living dimensions: Light and Dark. Each is whole and ancient in itself. Each, by itself, persists.
But when they come together, something else becomes possible. A universe is born from that union — not from one dimension conquering or supplanting the other, but from the space where two become one. Everything that exists, exists within that convergence. The world of Cambion, the people in it, the forces moving through it — all of it is the product of Light and Dark in union, held inside the space their meeting created.
The Seven exist within that universe — as everything does. They are not simply powerful entities who happen to be demonic. They are an institution — a structure of authority that has endured across the Great Eras of existence. To call them a council understates the formality of what they represent. To call them rulers undersells how much they predate the things they rule over.
What the Seven Are
Their origin is bound to one of the defining events in the mythology of the Aethereal Stories universe: the fall of the angels. In the aftermath of that fall, Hell required governance. What emerged was, in its original form, something that might almost be called orderly — a ruling class, seven in number, constituted as a democratic committee. Lucifer himself stood at its head. The structure had procedure, representation, a logic of shared authority.
That is not what the Seven are now.
What began as governance has evolved across the Great Eras into something that resists easy categorisation — something greater in reach and more insidious in method than a ruling council was ever intended to be. The democratic form that once gave the Seven their legitimacy has not been abolished so much as quietly hollowed out, its shape preserved while its substance transformed into something else entirely. They remain seven, but the institution that label describes today is not the one that was founded in the wake of the fall.
That gap — between what the Seven were and what they have become — is one of the things the Book of Thoth Saga is interested in. Power that evolves in the dark, over timescales too long for any single witness to track, tends to become unrecognisable to itself. The Seven are no exception.
What They Are Not
This is worth stating directly, because mythology invites conflation: the Seven are not the whole of demonic existence, and not every entity of dark origin answers to them.
The universe is vast, and not every entity of demonic nature answers to the Seven. There are beings — old, capable, and operating with their own intentions — who exist without falling under the Seven's direct authority. Some function as instruments: acting in the world on behalf of larger designs without being structurally subordinate in the way lesser demons are. Others simply occupy a different relation to the hierarchy — ancient enough, or sovereign enough in their own right, to exist at the margins of the Seven's institutional reach.
Understanding this distinction matters as the saga unfolds. Not every dark force encountered in the Book of Thoth Saga or across wider Aethereal Stories universe is acting on behalf of the Seven. The universe is not that tidy.
The Seven and the Human World
The Seven do not typically act in the human world in ways that are visible or legible to the people caught up in events. Their influence is structural — it moves through agents, through agreements made across centuries, through the terms of ancient arrangements that bind individuals long before those individuals are born.
This is one of the defining characteristics of how power operates in the Book of Thoth Saga: the most significant forces shaping events are rarely the most visible ones. The characters who carry the weight of the story are not doing so because the Seven are watching them specifically. They are doing so because the agreements and conditions the Seven established — across timescales human experience can barely conceptualise — have narrowed down to this particular set of people, in this particular place, at this particular moment.
Derbyshire in the early 2000s is not an obvious seat of cosmic power. That is, in part, the point.
A Hierarchy Revealed Across a Saga
The Archive pages for individual members of the Seven will expand as the Book of Thoth Saga progresses. Cambion introduces the architecture of what the Seven are and what they represent — but the full picture of who they are individually, what distinguishes each from the others, and what their specific interests are in the events of the saga will unfold across Books Two and beyond.
What Cambion establishes is the ground condition: that the world runs on structures most of its inhabitants cannot see, that those structures are ancient and intentional, and that the people at the centre of this story are caught inside something whose full dimensions they are only beginning to perceive.
The Seven are part of what makes that true. They are not the story. They are the architecture the story is built inside.
Explore the Aethereal Stories Archive for more on the cosmology, the Great Eras, and the characters of the Book of Thoth Saga. Spoilers for Cambion throughout.
WRITING PROCESS19 April 2026
Read Dispatch ↓
The Enemy Takes a Face
The Long Dawn is nearly halfway through its first draft. This week the answer arrived — the main antagonist is one of the Seven. Every quiet anomaly Eliana has been cataloguing stops being an archaeological curiosity. It becomes evidence.
For most of the last year I have been writing The Long Dawn with a diffuse enemy — a pressure rather than a person. Something wrong in the ground the dig was uncovering. A pattern in the historical record that did not quite add up. That is the right shape for the book's opening. Eliana Haddad does not yet know what she is looking at, and neither is the reader meant to. But at some point the thing at the centre of a book has to have a face. Or, more accurately, a will. And for months I had been avoiding the question of whose.
This week the answer arrived. The main antagonist of The Long Dawn is one of the Seven. Which one, and why here, and why now, will unfold across the back half of the book and the revision passes after it. What matters at this stage is that the decision changes what the first half has been doing. Every quiet anomaly Eliana has been cataloguing stops being an archaeological curiosity. It becomes evidence. The opening arc, which had been functioning as a mystery, now also functions as the patient setup of an adversary who has been in the room the whole time.
That is the kind of discovery pass two is built for. The wound / want / fear / loyalty sheets for every major character will now include one more variable — proximity to an entity older than any of them — and several scenes I thought were doing their job will need to do one more. It is more work. It is also, finally, the book I have been trying to write.
The Archive continues in parallel. Slower than the writing, because every entry is a small act of research in its own right — reading through the manuscript for the exact detail, working out what the page should say, deciding where it lives in the folder structure, building the infobox, running the cross-links against every other page so that a stub becomes a wikilink at the right moment and not before.
This week: six new location pages, one organisation, one event, and a line drawn around a group of entities that has now quietly become the centre of gravity for more than one book. None of which was pure writing. All of which was necessary.
The honest picture is one person doing every layer of it. Drafting the books. Writing the Archive entries. Building the PHP templates they sit inside. Generating the cover images. Deciding what belongs where and why. There is no wiki team, no research assistant, no editor going through the Codex checking that an eye colour matches across three hundred pages of canon. It is all the same pair of hands, in the same twenty-four hours, with the writing always taking priority because without the books there is nothing to archive.
So the Archive grows in pulses. One week: a run of new location entries and the corresponding stubs converted to live pages. Another week: nothing visible on the site at all, while something structural underneath gets sorted out so the next wave can go in cleanly. The surface tells you only half of what the week has actually been.
It is time-consuming. It is also the right way round. The universe was always connected. The infrastructure is catching up to the truth, one layer at a time.
WRITING PROCESS16 April 2026
Read Dispatch ↓
Five Passes
The first draft of Cambion existed in one form or another for most of twenty years. The book that launches on 1 May exists because of five specific passes through it, each one doing a job the previous one made possible.
The first draft of Cambion existed in one form or another for most of twenty years. The book that launches on 1 May exists because of five specific passes through it, each one doing a job the previous one made possible. Together they are how a manuscript stops being a thing in one head and starts being a thing someone else can read.
The sequence was not designed. It emerged. By the time Cambion was finished, the passes had settled into an order that felt inevitable, and I wrote the same structure into the revision guides for The Long Dawn and Englaland. Five passes, always in the same sequence, because each one depends on the one before it having already done its work.
Pass one — arc structure. The brutal one. Three arcs. Each stated in one line: this arc starts when X, turns when Y, ends when Z. Anything that does not move a chapter from start → turn → end gets cut or merged. Pass one is where you lose thousands of words. It does not feel good. It feels like killing people you know.
Pass two — character and motivation. With the shape right, you go in for the people. Every major character gets a wound / want / fear / loyalty / conflict sheet. For Cambion there are five — Robert, Toby, Ben, Daniel, Declan — each mapped to a figure from Beowulf and one of the Seven Deadly Sins.
Pass three — pacing and repetition. List the repetitive beats. Pick the strongest version of each. Demote the rest to a line or to subtext. This is also the pass where you check the enemy has a face, where magic has a cost, and where the ending earns its atmosphere rather than just describing it.
Pass four — density and cognitive load. The slowest pass. Paragraph by paragraph. Every paragraph is doing one job or several. If it is doing three or four at once, it gets split or redistributed. Keep the one or two best images. Cut the third metaphor that restates the feeling. The reader needs to breathe.
Pass five — continuity and polish. Line by line, in British English, at publication standard. Chekhov's guns. Character ages and seasons and eye colours. The final pass through the prose for rhythm, for verbs that carry their own weight without needing adverbs.
After five passes the book is done. Not perfect — that is a different word, and one I have stopped using — but finished in the sense that the next change would not make it better, only different.
The thing nobody tells you about revision is that it is where the writing actually happens. The first draft is just getting the material out of your head and onto a page where you can see it. Every pass after that is where it becomes a book.
ARCHIVE UPDATE13 April 2026
Read Dispatch ↓
The Archive Begins to Exist
For most of the last twenty years, the world of Aethereal Stories has existed in notebooks, document folders, and the back of one head. This week it started to exist somewhere else: on the site.
For most of the last twenty years, the world of Aethereal Stories has existed in notebooks, document folders, and the back of one head. This week it started to exist somewhere else: on the site.
The Archive is the wiki layer — Cosmology, the Great Eras, the Character Codex, Relics and Artefacts. The idea has been there from the beginning. Getting it into a form someone else can walk through is a different problem. Page templates, relative paths, the grammar of how a location entry differs from a character entry, what a stub page looks like before it becomes a live one. Slow work. More structural than creative. But every entry that goes up is another foothold the universe can hang off.
Readers — eventually — will be able to follow a thread from Cambion through the Codex to a character two novels out who has not even been written yet.
Meanwhile, The Long Dawn has crossed into editing. The first arc is drafted. That means Eliana Haddad can stop being built and start being refined. The next pass is line-level: rhythm, compression, where the prose is carrying weight and where it is only describing it.
Two projects moving at once. That is unusual for a solo operation. It will not last — one of them will pull focus soon. But for now, both are alive on the desk.
ANNOUNCEMENT29 March 2026
Read Dispatch ↓
Welcome to The Chronicle
This is where the work behind the work gets written about. Not the finished novels. Not the mythology as system. This is the other thing: the process that produces both.
This is where the work behind the work gets written about.
Not the finished novels — those go in the Stories. Not the mythology as system — that goes in the Archive. This is the other thing: the process that produces both. What the writing felt like that week. What a piece of music became before it became a soundtrack. Which character stopped behaving and had to be rebuilt. Which corner of the universe finally made sense after years of not quite working.
Expect it to be uneven. Some entries will be short. Some will go deep on a single decision. Some will be about Cambion because Cambion is what launches on 1 May. Others will be about The Long Dawn, Englaland, or one of the four other books drafted and waiting in the wings. Occasionally the subject will be a piece of music, or an entry in the Archive, or a choice about how the universe fits together.
One voice. One hand. Twenty years of material, finally coming out.